![]() After all, it makes no sense to make a bottle, the pieces of which will hang in the air, when, like the bar counter from which this bottle was taken, is better suited to be "frozen" (that is, become static) before / after the destruction(s). This category of statics includes mainly those models that I considered necessary. ![]() Game updates since mid 2010 are done by Hidden Path Entertainment. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. Such props can be treated in a special way and create interesting things. Counter-Strike: Source blends Counter-Strikes award-winning teamplay action with the advanced technology of Source technology. The next updates will be mostly cosmetic, with bug fixes and other stuff. ![]() Development took me 2 years of development, deprivation, suffering, blood, infringement and true evil. Static in my (and already your) understanding is when certain parts of the debris don't move(freeze) after the destruction of the model, such debris from the main model have collision physics and never disappear if they are not completely destroyed. This complete addon provides the ability to destroy almost all models (props) cut for Gmod from Counter-Strike: Source. Some debris of the destroyed model have attached animated particles with easter eggs.All destruction is synchronized on the host(server) side, that is, destruction is seen by all players.Many debris of each destroyed model have limited physics( optimization in WIP).Debris of each destroyed model are automatically deleted after a certain period of real time ( optimization).Debris of each destroyed model have additional health (depending on what stage of destruction the model is in).Each model has a different amount of health.Addon NOT replaces the original models.The addon is not based on Lua (except for the spawnlist), only QuickC is involved (about what it is - Google to help).3d party and CS:S content NOT required!! All already packed!
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